Take-Two reports 2Q net loss, lower revenue
Take-Two Interactive Software Inc., which develops and sells video games including the top-selling "Grand Theft Auto" and "Red Dead Redemption" series, reported a net loss for its fiscal second quarter as its revenue fell 56 percent from a year earlier as it due to a dearth of big product launches.
The New York-based video game publisher also forecast lower earnings for the current quarter than analysts expected but reaffirmed its outlook for the full fiscal year.
Shares of Take-Two fell 36 cents, or 2.3 percent, to $15.30 in after-hours trading. They had ended regular trading up 9 cents.
The future looks brighter. Take-Two recently announced that its Rockstar North studio is in the midst of developing the next installment of "Grand Theft Auto," the company's most popular game series. It didn't say when the game would be released.
The company posted a net loss of $47.4 million, or 57 cents per share, for July to September. That's down from net income of $3.3 million, or 4 cents per share, a year earlier.
Its revenue dropped to $107 million from $245 million a year earlier.
Excluding one-time items, Take-Two said it lost 47 cents per share, less than Wall Street predicted and less than the company forecast in August. The company also beat its revenue forecast.
Analysts, on average, were expecting a loss of 57 cents per share on revenue of $82 million, according to a poll by FactSet.
For the current quarter, Take-Two expects adjusted earnings of 20 cents to 30 cents per share on revenue of $225 million to $275 million. Analysts are expecting earnings of 35 cents per share on revenue of $307.5 million.
The company reaffirmed its full-year guidance. It still expects adjusted earnings of 10 cents to 35 cents per share for the year ending March 31. It is forecasting revenue of $1 billion to $1.1 billion.
Analysts are expecting earnings of 20 cents per share on revenue of $1.04 billion.
Chairman and CEO Strauss Zelnick said Take-Two's results, he added, should be viewed in whole-year chunks, not quarter-over-quarter. That's because game releases — or the lack thereof — can greatly affect quarterly performance, just as big movie launches affect how movie studios perform.