Guide to designing a device incorporating MEMS-based pico projection
Over the last few years, millions of products incorporating pico projection have shipped, and developers are innovating new applications for this rapidly-growing display category. Ideal applications for pico projection include near eye display, interactive digital signage, head mounted display, ultra short throw (UST) TV, standalone portable projectors and embedded projection in smartphones, tablets and laptops. New uses continue to emerge; for example, you might imagine a design for a thermostat using a display powered by gesture recognition or interactive touch.
After a developer formulates a unique and effective idea on how to use pico technology in their application, they are faced with several factors to consider. As noted in the block diagram further below, these include selection of display technology, light source, optics and software. A well-chosen combination of these variables can result in an end product with optimal power and light efficiency, capable of delivering large, bright, high quality images.
Designers are faced with imaging technology options, the most important being selection of a device that most efficiently utilizes light. There are two different optical path architectures in the marketplace: transmissive and reflective. Reflective technologies utilize an array of microscopic mirrors to create the image without fundamentally altering the light, in turn maximizing light efficiency (see diagram below).
In contrast, other technologies employ transmissive or a hybrid of transmissive and reflective systems, requiring polarization of light to control the intensity of each pixel. Transmissive methods incur significance light loss, thus reducing optical efficiency.
Another consideration for the selection of display technology is the ability to tilt micromirrors. Microelectromechanical systems’ (MEMS) superstructures tilt the micromirrors toward or away from the optical path to create each display pixel. Tilting mirrors allow the device to more efficiently capture light without worrying about polarization, resulting in higher brightness at lower system power.
Switching speed is a third sub-consideration for the selection of display technology. For this use-case, the developer should consider a technology that can switch as quickly as possible, as this will allow the design to instantaneously control the light path and color sources for the system. The faster switching speed not only provides better colors but also better image quality, as there is less motion blur, resulting in a better viewing experience.
When considering light sources, there are three primary options: lamps, LEDs and lasers.
Lamps are commonly used in conference room and home theater projectors, where high lumen levels (1000L to 2000L) are required.
For pico projectors, the most common light sources used are LEDs, specifically individual red, green and blue LEDs. The benefit of LEDs is that they provide the best tradeoff between cost, size, brightness (lumens per watt) and reliability.
Laser illumination has the benefit of high flux density (in lumens) from a small size, as well as highly-saturated colors. Laser illumination is an attractive option for pico projector applications requiring hundreds of lumens and where the cost of lasers can be accommodated.
Creating an optical engine design involves numerous trade-offs, each of which has an effect on size, cost and optical efficiency. There is an existing, mature network of Optical Engine Manufacturers (OEMs) that can supply fully-tested, off-the-shelf (OTS) designs for most pico projection applications.
Using an existing OTS design is the fastest way to get to market. If there isn’t an OTS design that meets a developer’s needs, OEMs are fully capable of creating semi-custom or custom designs.
Special considerations for emergent product categories
For each emerging product category using pico technology, there will be unique design considerations. For example:
· In near eye displays – whether in the form of glasses, goggles, visors, augmented reality helmets or other, MEMS switching speed and display contrast are far more important than light source brightness.
· For resilient digital signage that can be projected onto storefront windows, having a long-lasting and bright light source is just as important as the projection quality enabled by the imaging technology and more important than power optimization.
· In order to develop competitive ultra-short throw (UST) TV devices, consideration needs to be given to high definition resolution, battery conservation and light engine size.
By exploring these guidelines and pragmatically selecting image technology, light sources, optics and software implementation, we hope that developers will feel inspired to create innovative and exciting world-class applications incorporating pico projection.